In the land of Illyria, something foul is afoot. Communications between the western and eastern lands and the capitol have fallen silent. Goblins, formerly an occasional nuisance, march in force on the western provinces, taking prisoners and pillaging everything. And a new power has risen in the Winged City…
It is in this momentous hour that 6 adventurers (and once or twice 7, and occasionally 5) from diverse pasts and varied walks of life met in the Lock and Key, a lonely traveler’s inn…and were promptly drugged and robbed of their meager worldly possessions. The Ick brothers (Gennick and Gannick), “notorious” burglars and plunderers, parted the fellowship of their coin and ran off into the depths of the Thickwood. After a series of ordeals involving woodland creatures, less woodlandy creatures, and a hermit priestess of Melora, the cave hideout of the brothers was discovered. With only a few measly deaths, the adventurers fought their way through the perilous peril, and reclaimed their lost possessions (and then some). Alas, both brothers Ick were allowed to escape.
Newly re-propertied, the fellowship returned to the Lock and Key, only to find goblins attempting to kidnap the proprietor, Bart, and the rest stop inhabitants. They heroically slew the goblins, who expected no resistance from such a small settlement. On the goblin leader, a powerful warcaster, they found a map with instructions to rendezvous at the Southern Span, one of two bridges connecting the eastern and western provinces over the Chid River, an acidic flow cutting the kingdom in half. The map indicated that the meeting would be…explosive.
Deciding to hurry east in an attempt to stop whatever plan the goblins had hatched, the fellowship encountered a nearly razed lumber camp and two other adventurers. Together, they managed to defuse a tense situation between the local wood elves and the lumberjacks, gaining the aid of the each party as they moved toward the bridge.
The goblins had already set up bombs along the bridge when our heroes arrived. While the lumberjacks and elves created a diversion, the fellowship charged the bridge. They managed to disarm enough bombs to save the bridge, but when one was strategically set off by an ally, the barbarian fell to what seemed her certain death in the river. The bard, risking all, dove from the bridge tied to a rope, and pulled her goliath body to safety.
Traveling east, the fellowship eventually reached Dein, the largest trade center west of the Winged City. Unfortunately, the Wizard’s Men were nowhere to be found, and a new armed force, the Crystal Covenant, was in control of the city. Even worse, access to Illyria City was cut off, only to be released by the missing Commander Arlena, formerly in command of the local Wizard’s Men.
Will the fellowship survive the coming ordeals? Will they be crushed under the weight of their inevitable doom? Will the end boss play solitaire until he just gives up on waiting for them to get their act together?
The answers to these and more await…